(Kojima Productions calls this a "zan-datsu" kill, meaning cut and take.) If an enemy is damaged enough - whether it's a lowly cyborg soldier or a Gekko, the bipedal mechs introduced in Metal Gear Solid 4 - Raiden can slice through a glowing square target, extract a glowing blue spine and crush it in an instant, immediately refilling his health meter and fuel gauge, thanks to the life regenerating nanomachines in each spine. It's in Blade Mode when players can perform Raiden's most vicious attack. Only when Raiden's fuel cells are filled can he perform the deadly Blade Mode attacks that slow down time for precise cutting. Raiden's heavy attack does more damage while also filling his fuel cells. Light attacks do less damage, but they're also Raiden's method of blocking and parrying incoming attacks. When using his stock blade, Raiden has two primary means of attack: light slashes and heavy slashes. He's built to charge forward, to stay constantly on the offensive, not hide in the shadows. The early chapters are where players learn Raiden's brand of combat. The early portions of Revengeance are a gentle learning process, relatively gentler than some of Platinum Games' wickedly fast action games, like Bayonetta and Vanquish. The intensity fails to stop there, and Metal Gear Rising: Revengeance's best, most jaw-dropping moments are best experienced for oneself. Every jump he makes from a ledge results in a dramatic three-point landing. Raiden can deflect every bullet from every machine gun with a whirlwind of cuts. The action is uniquely Japanese, with Raiden sprinting his way up the limbs of Metal Gears, leaping into the air and performing dozens of sword slashes in seconds, carving through flesh, bone and steel as if slicing through water. Platinum and Kojima Productions layer on intense action, compounding explosive, over-the-top set pieces, including one in which Raiden topples the Metal Gear Ray by lifting the massive mech, impossibly, from a single limb and flipping it over - that outrageous move was shown in Revengeance's debut trailer at last year's Spike Video Game Awards. Things quickly go sour when a rival PMC firm targets Raiden's employer, sending a team of more capable cyborgs and one Metal Gear Ray to kidnap the prime minister and disrupt the peace.įrom there, things go off the rails. ![]() Revengeance starts with a rather straightforward set up: Raiden and his fellow private military compatriots in Maverick Security Consulting are in the employ of an African prime minister responsible for fostering peace in his nation. Rather than focusing on stealth tactics and silent takedowns, Raiden sprints forward into battle with katana in-hand, slicing away bullets and mincing foes with abandon. We had a chance to play Metal Gear Rising: Revengeance in (almost) its entirety at an event held by Konami in Santa Monica, California, coming to grips with Raiden's approach to combat. ![]() Thanks to a collaboration between Kojima Productions and action game specialists Platinum Games, the lightning fast action game starring the cyborg Raiden is certainly its most unique. The Metal Gear universe may never be the same after Metal Gear Rising: Revengeance, perhaps the most unusual, most outlandish - and maybe the funniest - entry in the series yet. ![]() Early impressions from the first three chapters of Platinum Games' action-packed Metal Gear
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